With the recent release of the Imperial Raider, as well as Wave 7, I decided that it was time for me to actually try using Huge ships and the rules for Epic. I am an Imperial player and luckily I knew someone that had a large Rebel fleet as well as the CR90; Tony. Neither of us had played a game of X-Wing using the rules for Huge ships, but rather than play using a more sensible number of points on each side, we went with 800 points each!
We set down a few rules regarding the structure of our respective teams. The first was that we obviously both had to include a Huge ship. The second was the idea of organising our ships into squads where possible. These squads would include one named pilot and two generics of the same ship type. For example, I took Darth Vader in his TIE Advanced, so to complete his squad I used two Tempest Squadron TIE Advanced. We both also had a few ships floating about that were independent of these squads (such as the Millenium Falcon).
We were going to be playing on a 6’x4′ board. We decided for deployment that we would use the table corners. Our deployment zones extended 2′ along each edge and 1′ onto the board. This gave us a shortened L-shaped area to put our ships in.
Anyway, onto the team lists!
EMPIRE
Raider-class Corvette (fore) [50]
Ion Cannon Battery [6], Sensor Team [4], Tibanna Gas Supplies [4], Instigator [4]. Total = 68pts
Raider-class Corvette (aft) [50]
Shield Technician [1], Tactician [2], Quad Laser Cannons [6], Quad Laser Cannons [6], Engineering Team [4], Backup Shield Generator [3]. Total = 72pts
Captain Kagi [27]
Sensor Jammer [4], Shield Upgrade [4]. Total = 35pts
Krassis Trelix [36]
Heavy Laser Cannon [7], Recon Specialist [3], Engine Upgrade [4]. Total = 50pts
“Whisper” [32]
Gunner [5], Fire-Control System [2], Predator [3], Advanced Cloaking Device [4]. Total = 46pts
Darth Vader [29]
TIE/x1 [0], Cluster Missiles [4], Veteran Instincts [1], Engine Upgrade [4], Accuracy Corrector [0]. Total = 38pts
Tempest Squadron Pilot [21]
TIE/x1 [0], Cluster Missiles [4], Accuracy Corrector [0]. Total = 25pts
Tempest Squadron Pilot [21]
TIE/x1 [0], Cluster Missiles [4], Accuracy Corrector [0]. Total = 25pts
Soontir Fel [27]
Push the Limit [3], Stealth Device [3]. Total = 33pts
Avenger Squadron Pilot [20]
Stealth Device [3]. Total = 23pts
Avenger Squadron Pilot [20]
Stealth Device [3]. Total = 23pts
“Deathrain” [26]
Enhanced Scopes [1], Extra Munitions [2], Assault Missiles [5], Cluster Mines [4], Twin Ion Engine Mk. II [1]. Total = 39pts
Black Eight Squadron Pilot [23]
Enhanced Scopes [1], Extra Munitions [2], Assault Missiles [5], Cluster Mines [4], Twin Ion Engine Mk. II [1]. Total = 36pts
Black Eight Squadron Pilot [23]
Enhanced Scopes [1], Extra Munitions [2], Assault Missiles [5], Cluster Mines [4], Twin Ion Engine Mk. II [1]. Total = 36pts
“Howlrunner” [18]
Academy Pilot [12]
Academy Pilot [12]
Night Beast [15]
Academy Pilot [12]
Academy Pilot [12]
Backstabber [16]
Academy Pilot [12]
Academy Pilot [12]
Mauler Mithel [17]
Academy Pilot [12]
Academy Pilot [12]
Rexler Brath [37]
Heavy Laser Cannon [7], Predator [3]. Total = 47pts
Colonel Vessery [35]
Heavy Laser Cannon [7]. Total = 42pts
TOTAL COST = 800pts
Imperial Deployment
REBELS
CR90 Corvette (fore) [50]
Tantive IV [4], Tactician [2], Ion Cannon Battery [6], Quad Laser Cannons [6], Sensor Team [4], Gunnery Team [4], Backup Shield Generator [3], Gunner [5]. Total = 84pts
CR90 Corvette (aft) [40]
Raymus Antilles [6], Quad Laser Cannons [6], Engineering Team [4], Comms Booster [4]. Total = 60pts
Dash Rendar [36]
Determination [1], Autoblaster [5], Homing Missiles [5], Mercenary Copilot [2], Engine Upgrade [4]. Total = 53pts
Han Solo [46]
Outmaneuver [3], Cluster Missiles [4], Lando Calrissian [3], Chewbacca [4], Millenium Falcon [1], Engine Upgrade [4]. Total = 65pts
Tycho Celchu [26]
A-Wing Test Pilot [0], Assault Missiles [5], Squad Leader [2], Hull Upgrade [3], Marksmanship [3]. Total = 39pts
Green Squadron Pilot [19]
A-Wing Test Pilot [0], Assault Missiles [5], Deadeye [1]. Total = 25pts
Green Squadron Pilot [19]
A-Wing Test Pilot [0], Proton Rockets [3], Marksmanship [3]. Total = 25pts
Horton Salm [25]
R5-K6 [2], Proton Torpedoes [4], Advanced Proton Torpedoes [6], Ion Cannon Turret [5], Hull Upgrade [3]. Total = 45pts
Gray Squadron Pilot [20]
R2 Astromech [1], Proton Torpedoes [4], Ion Torpedoes [5], Ion Cannon Turret [5]. Total = 35pts
Gray Squadron Pilot [20]
R2 Astromech [1], Proton Torpedoes [4], Ion Torpedoes [5], Ion Cannon Turret [5]. Total = 35pts
Ten Numb [31]
Fire-Control System [2], Ion Cannon [3], Proton Torpedoes [4], Proton Torpedoes [4], Swarm Tactics [2], B-Wing/E2 [1], Weapons Engineer [3]. Total = 50pts
Dagger Squadron Pilot [24]
Fire-Control System [2], Autoblaster [5], Proton Torpedoes [4], Proton Torpedoes [4]. Total = 39pts
Dagger Squadron Pilot [24]
Fire-Control System [2], Ion Cannon [3], Proton Torpedoes [4], Flechette Torpedoes [2]. Total = 35pts
Luke Skywalker [28]
R2-D2 [4], Advanced Proton Torpedoes [6], Veteran Instincts [1], Shield Upgrade [4]. Total = 43pts
Red Squadron Pilot [23]
R2-F2 [3], Proton Torpedoes [4]. Total = 30pts
Red Squadron Pilot [23]
R7-T1 [3], Proton Torpedoes [4]. Total = 30pts
Wedge Antilles [29]
R5-D8 [3], Advanced Proton Torpedoes [6], Swarm Tactics [2], Shield Upgrade [4]. Total = 44pts
Rookie Pilot [21]
R7 Astromech [2], Proton Torpedoes [4]. Total = 27pts
Rookie Pilot [21]
R5 Astromech [1], Proton Torpedoes [4]. Total = 26pts
TOTAL = 790pts
Rebel deployment
Start of game
Turn One
During the first turn there were no casualties, but both sides rushed towards one another.
Just a few maneuver dials!
Same for the Rebels!
The ships are underway
Turn Two
This turn saw the first casualty; Horton Salm, killed by an Academy Pilot (well, finished off at least!). The Y-Wing squad in the middle of the board took a pounding from the TIE Punisher squad and two of the TIE Fighter squads. The TIE Interceptors exchanged pot-shots with the Millenium Falcon, managing to strip most of it’s shields in return for two damage to one of the Avenger pilots.
Lots of Imperial ships are converging on the Falcon
Turn Three
Unsurprisingly, lots more casualties this turn. The first ship to go was an Academy Pilot, one-shotted by Ten Numb in his B-Wing. Next to go was a Rookie Pilot, gunned down by a combination of Whisper and Colonel Vessery. Another of the Y-Wing squad fell to the TIE Punishers, with one of the Punishers being finished off by the Tantive IV’s first shot of the game.
One of Ten Numb’s B-Wings was destroyed by the weight of TIE Fighter fire (Backstabber lived up to their name, rolling four attack dice into the back of the B-Wing, scoring four hits!).
Despite it’s toughness, the Millenium Falcon fell prey to the barrage of shots directed towards it, eventually being finished off by an Academy Pilot under the watchful eye of Howlrunner.
The battlelines converge
Backstabber lines up a shot on an unsuspecting B-Wing
The Falcon’s days are numbered
Turn Four
Yet more casualties this turn, with Luke Skywalker being the first one to go. Darth Vader shot at him, removing the last of his shields, but Krassis Trelix got the killing blow, destroying him with his Heavy Laser Cannon. Who knows what Vader thought about that!
Another Academy Pilot was gunned down by a B-Wing; probably revenge for the loss of their squad-mate last turn. Deathrain was taken out by the Tantive, adding another kill to it’s tally.
A Y-Wing wandered into range of the Raider and was swiftly destroyed. One of the Red Squadron Pilots was blown apart by a Tempest Squadron TIE Advanced; those Accuracy Correctors were lethal.
The final casualty of the turn was perhaps the most significant; Wedge Antilles died to TIE Fighter fire. Things were not looking good for the Rebels!
With the Falcon gone, Wedge was left open to a lot of fire
Luke faces down his father’s squad then gets sniped by Krassis
Turn Five
Relatively few casualties this turn, but the battlelines were totally mixed now. Another Academy Pilot was blown up, this time by Dash Rendar. His allies avenged them almost instantly, with Colonel Vessery taking apart Dash’s ship with his Heavy Laser Cannon. Meanwhile, the Tantive IV is sustaining a withering amount of firepower.
The CR90 and Raider engage in a game of chicken
Turn Six
Again, very few casualties this turn, with another Red Squadron Pilot being gunned down by Krassis Trelix. In retaliation, the Rebels direct a lot of firepower his way, nearly destroying his Firespray. Meanwhile, the Tantive IV has a crippled fore section, and the aft is reduced to two hull!
The Tantive IV is surrounded
Turn Seven
Misjudging just how close my TIE Phantom was to the Tantive IV, it crashed into it and was destroyed (it only had one hull remaining). Krassis Trelix got his comeuppance and was gunned down by Ten Numb.
The Tantive IV finally went down, with Rexler Brath getting the killing shot. Not to be outdone, the Raider blew apart an A-Wing and X-Wing that came within range.
We ended the game there, as the Rebels had few ships remaining. Victory to the Empire!
SUMMARY
The game lasted 6.5 hours, including setup and packing away. It was worth it though! Epic was a lot of fun and I was happy to get my Imperial Raider onto the table. Winning was of course nice, but I think the experience would have been great even if I had not won.
Playing a game this size taught us a few things. The first was to properly account for the varying pilot skills among your own ships, as we ended up bumping into our own models on many occasions.
The second point was to probably not include loads of upgrades, as chances are that you will probably forget about them during the game. That being said, next time we are going to play a game this size, we are going to have multiple players on each side. That way, there is a better chance that upgrades and skills will be remembered/used properly.
Looking at our respective team lists it was obvious that most of my ships were generally leaner with regards to upgrades. I think that it helped me out, as I had twenty-seven ships to his eighteen. I think that a typical Empire list is going to have more ships thanks to the cheapness of the humble TIE Fighter, but it’s always possible that Rebel teams might flood the board with Z-95 Headhunters. For anyone playing Epic games, I would recommend that they try out the squad system we used; it was fun and added a bit of flavour to the game, rather than just a wall of faceless minions.
This game was a lot of fun. Thanks to my opponent, Tony, for a great game and for bringing the 6’x4′ game mat. I definitely want to play more games of Epic in the future, particularly as the Gozanti-class Cruiser is due for release later this year/early next year.
Hope you enjoyed the report.
Cheers,
Whingewood