Picked up this new two player wargame from GMT this week. It’s sort of a 18th century version of Twilight Struggle. Pretty!
Here’s our box opening video for Wild Blue Yonder from GMT Games
Here’s our box opening video for Holland ’44 from GMT
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First con of the year for me over at Bucklow Hill, south of Manchester saw me with a game of Prague prearranged, part of the Battles of the Age of Reason (BAR) series from Clash of Arms. I hadn’t played BAR for a while but I’ve always loved the series and having not managed to get much wargaming in over the last few years I was looking forward to a meaty game.
By the time I got there Thursday morning I had an absolutely streaming cold but luckily I still felt fairly ok. Although my nose would stop running eventually the cold continued to get worse. How brave am I?
I grabbed the other two that were there, Tom and Richard, and introduced them to a new game, Automobiles. This is a race game, but also a deck building game, without cards. You’re no doubt confused by now but to explain you buy cubes that allow you to move on the track, white grey and black cubes move you on the progressively longer white, grey and black spaces, or take an action of some type, eg remove wear from your discarded cubes, move faster if you’re lower down the track, take wear to move faster etc. The coloured cues actions are shown by cards, and there’s one chosen from a selection for each colour so the game is different each time. Any cubes you don’t use in a turn can be taken as credit towards buying more cubes, hence the deck building aspect. I think this is a very original and exciting variant on the deck building genre. Not only do you have to think about what cubes/cards you wish to put in your bag/deck, but positioning on the track becomes very important. For example in a game I played this week, one of my fellow players ended up stuck when she was only able to reach the white part of the track due to another player blocking her, but she had no white cubes. And this was two spaces before the end of the track on the last lap! Highly recommended.
We received a bumper selection of boardgames and more in the delivery today.
First up is Dungeon Lords: Happy Anniversary. In Dungeon Lords, you are an evil dungeon lord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. Each turn, players use a hand of cards to choose where to place their worker imps. Actions vary from mining gold, hiring monsters, buying traps etc. The Happy Anniversary edition comes with the base game, Festival Season expansion plus more. 2-4 players, £74.99
Also new in is Rivals: Batman and Joker, an expansion for the DC Deck-Building game which introduces confrontation rules that allow you to attack an opposing character and block cards that ward off confrontations. 2 players, £16.99
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! It’s based on the incredibly popular Race for the Galaxy. 2-5 players, £47.99
Onward to Venus is the latest game from popular designer Martin Wallace and is an empire building game, but instead of Africa, you’re trying to colonise the Solar System. 2-5 players, £29.99
In Castles of Mad King Ludwig you are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria…one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he’s commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he’s building while also selling his services to other players. 1-4 players, £47.99
Also in today is the Deluxe DM Screen for Dungeons and Dragons 5th Edition screen. If you’re a DM you’ll want to get this, it’s packed full of info and helps you hide all your secrets! £9.99
New in the shop this week we have Enemy Coast Ahead: The Dambuster Raid from GMT. In Enemy Coast Ahead, you command a newly formed Lancaster squadron assigned the task of breaching the dams in the Ruhr Valley. Not only are you presented with a variety of decisions, you play the invisible hand of fate as your crews endure the hazards of a dangerous night raid. Play the campaign and you get to organize and train the squadron, or play the historical scenarios. It’s suitable for solitaire or team play and costs £43.99.
Also in this week we have the Magic Holiday Boxes from Wizards. You get Four Khans of Tarkir booster packs, a beautiful storage box that can hold more than 2,000 Magic cards, twenty Khans of Tarkir basic lands, six illustrated plastic dividers, a sticker sheet for customizing the dividers and an alternative-art Sultai Charm from the Khans of Tarkir set. All this for only £16.99!
We’ve also had a restock of Warhammer Conquest starters. This game has been incredibly popular and we got the last four copies from the distributor!
There are multiple scenarios for both solitaire and team play in this new space game which can be completed in one sitting.
1-4 players 60+ mins playing time
Sun of York is a card game depicting the tactical battles
fought between the Houses of York and Lancaster during the Wars of the Roses.
2 players, low complexity.