Here’s a box opening video for Baptism By Fire from MMP
Our latest box opening video can be found below. For more of the same visit our channel at https://www.youtube.com/channel/UCc0IFzVOMwtatcglGjHVEyA
In the meantime, enjoy, and don’t forget to subscribe!
I’d been looking forward to SW:R since it was announced. I’m a big Star Wars fan and the game was generating some serious buzz. I’d deliberately not read too much about it as I wanted to find out for myself how it worked so when I opened my copy at the games club last night most of the game was new to me. It comes in a big box, very big, and as usually with FFG stuff there’s an amount of spare room in the box and an insert to help take up that room. There’s minis (of course!), cards, two player sheets, card counters, two rulebooks and a large, two-part map.
First con of the year for me over at Bucklow Hill, south of Manchester saw me with a game of Prague prearranged, part of the Battles of the Age of Reason (BAR) series from Clash of Arms. I hadn’t played BAR for a while but I’ve always loved the series and having not managed to get much wargaming in over the last few years I was looking forward to a meaty game.
By the time I got there Thursday morning I had an absolutely streaming cold but luckily I still felt fairly ok. Although my nose would stop running eventually the cold continued to get worse. How brave am I?
I grabbed the other two that were there, Tom and Richard, and introduced them to a new game, Automobiles. This is a race game, but also a deck building game, without cards. You’re no doubt confused by now but to explain you buy cubes that allow you to move on the track, white grey and black cubes move you on the progressively longer white, grey and black spaces, or take an action of some type, eg remove wear from your discarded cubes, move faster if you’re lower down the track, take wear to move faster etc. The coloured cues actions are shown by cards, and there’s one chosen from a selection for each colour so the game is different each time. Any cubes you don’t use in a turn can be taken as credit towards buying more cubes, hence the deck building aspect. I think this is a very original and exciting variant on the deck building genre. Not only do you have to think about what cubes/cards you wish to put in your bag/deck, but positioning on the track becomes very important. For example in a game I played this week, one of my fellow players ended up stuck when she was only able to reach the white part of the track due to another player blocking her, but she had no white cubes. And this was two spaces before the end of the track on the last lap! Highly recommended.
We’ve got a crazy amount of stuff coming in today including X-Wing restocks, boardgames, collectible minis, YGO Heroclix, and even an Adventure Time card game.
Boardgames include Five Tribes – Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?
In Adventure Time: Card Wars – BMO vs. Lady Rainicorn each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent’s Hit Points. Reduce your opponent’s Hit Points from 25 to 0 and you’re the Cool Guy (and you win the game)!
Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
Restocks include 7 Wonders, Legion of Honor, Robinson Crusoe, Russian Railroads, Star Trek Attack Wing, and more!
New in the shop today we have the latest Pokemon set, XY5 Primal Clash, plus Collectors Albums, The Warhammer Conquest expansion Gift of the Ethereals and the brand new X-Files board game where 1-4 agent players team up against one opponent who controls the Smoking Man and his nefarious network.
Also new in is the Crisis Expansion for the DC Deck-Building Game which introduces co-operative gameplay and “Impossible Mode”
Alchemists, a game where two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem.
In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.
There’s also a new Machi Koro Expansion: The Harbor which expands the Machi Koro base game by adding thirteen new types of cards: ten new establishments, one new starting establishment, and two new landmarks. The expansion adds more complexity to the game, including seaports and airports that can be upgraded with additional boats (in the case of seaports) or facilities. Players also now need to complete six landmarks instead of four. Finally, with more establishments in the game, players choose only ten for use in any single game, mixing up what’s available each time you bring it to the table. It also increases the number of players to 5.
Arriving in store next week from Fantasy Flight Games is XCom: The Board Game. Based on the best selling computer game you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the alien invasion.
You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base — all while trying to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good. One of the more notable aspects of XCOM: The Board Game is the way that it incorporates a free and innovative digital app into the core of its gameplay. This digital companion will be available both as a downloadable app and as an online tool.
It contains dozens of plastic soldiers, interceptors and UFOs, custom dice and hundreds of cards. The game is released on Jan 29th and you can preorder it from us now for £44.99
Lots of new stuff in over the last week, including Star Realms back in stock, Noble Knights of the Round Table for Yu-Gi-Oh!, The Resistance and Bang! back in stock, Star Wars YT-2400 and VT-49, Small World expansion Royal Bonus, Gloom 2nd Ed and various Fluxx versions. Not forgetting all the new Cardfight sets and trial decks, a pony, cuddly toy, sliding doors etc.
And there’s even more tomorrow.
The new civilisation game, Deus, arrives in shop this week. The game has been on top of the BoardGameGeek hotness charts recently and has already sold out at the distributors, even before it went on sale. We’ve got 4 (well 3 cause I’m having one) and they’re £39.99. More info at http://boardgamegeek.com/boardgame/162082/deus
I’ve posted another one of my What’s In the Box videos covering Deus
New in the shop this week we have Enemy Coast Ahead: The Dambuster Raid from GMT. In Enemy Coast Ahead, you command a newly formed Lancaster squadron assigned the task of breaching the dams in the Ruhr Valley. Not only are you presented with a variety of decisions, you play the invisible hand of fate as your crews endure the hazards of a dangerous night raid. Play the campaign and you get to organize and train the squadron, or play the historical scenarios. It’s suitable for solitaire or team play and costs £43.99.
Also in this week we have the Magic Holiday Boxes from Wizards. You get Four Khans of Tarkir booster packs, a beautiful storage box that can hold more than 2,000 Magic cards, twenty Khans of Tarkir basic lands, six illustrated plastic dividers, a sticker sheet for customizing the dividers and an alternative-art Sultai Charm from the Khans of Tarkir set. All this for only £16.99!
We’ve also had a restock of Warhammer Conquest starters. This game has been incredibly popular and we got the last four copies from the distributor!