karlbown

Feb 122016
 

As the game of Warhammer Conquest develops, new warlords and units lead to new strategies. One thing that has been introduced is the idea that the planet colours are significant. For example Broderick Worr (see below) loves himself some green planets!

What this can mean is that if you’re lucky you can get a significant advantage by the planets coming out in your favour. For example in a game I played last week as Worr, the first four planets were all green. I had a great start and an easy win. But it could have been that only one of the first five were green, then my job would have been much harder. Of the ten planets each colour is represented six times, so the worst you can get is only one out of the first five, but the best you can get is all five of the first shown being of your favoured colour. This is obviously a major random factor in your matchup.

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Feb 042016
 

First con of the year for me over at Bucklow Hill, south of Manchester saw me with a game of Prague prearranged, part of the Battles of the Age of Reason (BAR) series from Clash of Arms. I hadn’t played BAR for a while but I’ve always loved the series and having not managed to get much wargaming in over the last few years I was looking forward to a meaty game. 

Thursday
By the time I got there Thursday morning I had an absolutely streaming cold but luckily I still felt fairly ok. Although my nose would stop running eventually the cold continued to get worse. How brave am I?

I grabbed the other two that were there, Tom and Richard, and introduced them to a new game, Automobiles. This is a race game, but also a deck building game, without cards. You’re no doubt confused by now but to explain you buy cubes that allow you to move on the track, white grey and black cubes move you on the progressively longer white, grey and black spaces, or take an action of some type, eg remove wear from your discarded cubes, move faster if you’re lower down the track, take wear to move faster etc. The coloured cues actions are shown by cards, and there’s one chosen from a selection for each colour so the game is different each time. Any cubes you don’t use in a turn can be taken as credit towards buying more cubes, hence the deck building aspect. I think this is a very original and exciting variant on the deck building genre. Not only do you have to think about what cubes/cards you wish to put in your bag/deck, but positioning on the track becomes very important. For example in a game I played this week, one of my fellow players ended up stuck when she was only able to reach the white part of the track due to another player blocking her, but she had no white cubes. And this was two spaces before the end of the track on the last lap! Highly recommended.

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Aug 232015
 

After week three of five of our Warhammer 40K Conquest Summer League, the scores are incredibly close. Currently Tim is in the lead on 38 points, with James L and Gareth both only 1 point behind on 37. Then there’s a small drop down to Rik, me and Drew, all of whom still have a chance at the title. Just two more events to go, and with the top four scores only counting, it’s still wide open. Because you’re only allowed to play each Warlord once, could it be that Tim, James and Gareth have already played their favourites and have to play a Warlord they don’t like for the last two tournaments?

Tim 38
James L 37
Gareth 37
Rik 30
Karl 30
Drew 27
Loki 25
Rob 19
Joe 8
JD 8
Owen 7
James G 7

Aug 032015
 

Since 2002 A Game of Thrones has been a great success for Fantasy Flight Games. A 2-4 player Living Card Game, it’s been through several expansions and now it’s time for 2nd Edition!

FFG have cleaned up the rules, streamlining the game, and are about to release the new edition in the next few weeks in the UK. If you can’t wait to see what the excitement is about, local card guru Rik has proxied up the new release and will be providing training sessions at the shop this Friday and Saturday. Why not come along and see if you have what it takes to rules Westeros?

“When you play the game of thrones, you win or you die. There is no middle ground.”
–George R.R. Martin, A Game of Thrones

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Aug 032015
 

If you’ve ever wanted to act as your favourite Star Wars characters, or at least as less powerful versions of those to start with, we’re starting a Star Wars RPG campaign suitable for absolute beginners this week at the shop. I’ll be running it Sunday afternoons from 12 to about 4pm for four weeks to give everyone a chance to see if they enjoy the system.

If you’re interested let me know, and may the force be with you!

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Jul 302015
 

We’ve had a busy few months here at The Games Store. We’ve moved to a much bigger store, five times bigger to be exact, we’re open more hours – 7 days a week, up to 10pm Monday, Tuesday and Friday – and we’re running a lot more events than ever before, now all in house. One of the things that’s suffered during all the changes is this website. Adding content during this busy period has not been a huge priority, and therefore it’s been pretty dormant.

We’ve been discussing ways we can make the website more interesting and relevant and we’ve decided to start adding more gaming content. This will allow you to see what kind of things we get up to in the shop, and hopefully encourage you to come on down and play. It also gives an outlet to the talented writers and videographers we have in our community.

If you have some content that you think would be appropriate for the site, feel free to drop me a line at karl@thegamesstore.com. We’re always looking for new reviews, discussion pieces, strategy, tournament reports, videos etc.

And if you want to see what’s happening at our games club, why not join up at https://www.facebook.com/groups/thegamesstore/? We’re always happy to welcome new or experienced gamers to our group, we enjoy a wide variety of games and we always have people happy to play.

Mar 052015
 

Some new boardgames and Pokemon sets in this week.

In Samurai Spirit you and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn’t take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power! 1-7 players, cooperative, £15.99

In the drawing game Loony Quest, players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win. 2-5 players, £19.99

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain “villagers” here!) In the course of a single morning, your village will decide who among them is a werewolf…because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game. 3-7 players, £19.99

In Salerno players take their choice of the Western Allies or the German forces and recreate the operations that took the war to the Italian mainland.
Two medium sized mapsheets containing three areas connected by movement tracks join three operations designed to push the German armies out of Italy. The system uses a chit pull combat method that enhances the challenge of combat. Limited knowledge of exact enemy strength make planning combat an undetermined affair, as it always is, and the job of commander more demanding than ever. 2 player wargame, £36.99

Fleets: The Pleiad Conflict is set in 3400 AD, where mankind has colonized the Pleiad star cluster and mighty corporations vie for control and influence. Each player equips fleets with escort ships and upgrades and uses them to control star systems for VPs. Diplomatic leverage, cunning, and brute force will determine the victor. 2-4 players, £47.99

Two new boxed editions of Pokemon TCG are also available, Groudon and Kyogre, just £9.99 each

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