Feb 042016
 

First con of the year for me over at Bucklow Hill, south of Manchester saw me with a game of Prague prearranged, part of the Battles of the Age of Reason (BAR) series from Clash of Arms. I hadn’t played BAR for a while but I’ve always loved the series and having not managed to get much wargaming in over the last few years I was looking forward to a meaty game. 

Thursday
By the time I got there Thursday morning I had an absolutely streaming cold but luckily I still felt fairly ok. Although my nose would stop running eventually the cold continued to get worse. How brave am I?

I grabbed the other two that were there, Tom and Richard, and introduced them to a new game, Automobiles. This is a race game, but also a deck building game, without cards. You’re no doubt confused by now but to explain you buy cubes that allow you to move on the track, white grey and black cubes move you on the progressively longer white, grey and black spaces, or take an action of some type, eg remove wear from your discarded cubes, move faster if you’re lower down the track, take wear to move faster etc. The coloured cues actions are shown by cards, and there’s one chosen from a selection for each colour so the game is different each time. Any cubes you don’t use in a turn can be taken as credit towards buying more cubes, hence the deck building aspect. I think this is a very original and exciting variant on the deck building genre. Not only do you have to think about what cubes/cards you wish to put in your bag/deck, but positioning on the track becomes very important. For example in a game I played this week, one of my fellow players ended up stuck when she was only able to reach the white part of the track due to another player blocking her, but she had no white cubes. And this was two spaces before the end of the track on the last lap! Highly recommended.

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Dec 142015
 

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Since there isn’t an official Autumn League, we decided to do a league with a bit of a twist. One of our players, James, suggested that we do a faction-based one.  After a bit of discussion we came up with the idea of players being assigned a faction to represent, where they’d have to use both warlords that were currently available. The results of both warlords would be added together to form the faction’s overall result.

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Dec 032015
 

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The last few spoilers for Decree of Ruin are out so it’s time for me to do a quick rundown of the non-signature cards (for warlord reviews, go here for Broderick Worr or Commander Starblaze), give them a rating between 1-5 and then have that held against me in the coming months.  I’m going to make these Quick Look articles a regular thing, so watch this space for more!

 

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Nov 302015
 

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I’ve been eagerly awaiting this game’s arrival, so needless to say I was slightly excited when I found out that it was being released last week.  Fantasy Flight Games put the rulebooks up on their site as pdf files the day before the game showed up, so I’d had a chance to read through them even before getting my hands on the game.  Over the latter half of last week I was able to get quite a few games done, including a complete playthrough of the campaign, so I thought that I’d take the opportunity to do a review.
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Oct 162015
 

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It’s been a while since I’ve written one of these (Ba’ar Zul the Hate-Bound, back in July), but I thought it was time to write another.  Rather than covering one of the warlords that have been previewed since Ba’ar Zul (Gorzod, Subject Omega and Chaplain Mavros), I decided to go with the latest one; Commander Starblaze. This is the second warlord previewed that breaks the alliance wheel (Gorzod being the first spoiled) and it’s this kind of mechanic that gets the deckbuilder side of me thinking about the possibilities.  Anyway, on with the preview!

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Oct 122015
 

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Last week my group and I finished the Dungeons & Dragons campaign that I have been the DM (Dungeon Master) for, so I thought that I would take the opportunity to reflect on how it went.  In this article I will go through the good points, the bad points, what I could have done better, and what my players could have done differently.  My aim is to provide some insight for those of you thinking about running your own campaign (spoiler; you should!).

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Sep 212015
 

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This was the final week of our Summer League and the current standings were very close.  So far in the league I have used Baharroth, Urien Rakarth, Aun’shi and Torquemada Coteaz, so they were unavailable for this week.  Since it was the final week and I was in a position to challenge for the league title, I decided to go with a warlord that I have used before, Zarathur.  Since one of the prizes for this league is an alternate art Zarathur, I thought this would be quite fitting as well.

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